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Freitag, 19. September 2014

stipulating low incoming heals is a bit unrealistic

Von ennena, 04:41
Cataclysm bosses aren't designed to work that way. A moderately-geared tank should not be in grave danger from Cho'gall producing 40K melee swings. The danger comes when Cho'gall uses Flaming Destruction for 80K while hitting wow gold with a melee swing. In that situation, the paladin block doesn't help against the magical damage, but the DK's tools actually can help him survive. And for either the paladin or the DK, stipulating low incoming heals is a bit unrealistic.

I'm not saying that -- hypothetically -- we couldn't implement a fight with this exact problem. These concerns are reasonable; it happened in encounters in Wrath of the Lich King. But we aren't designing boss encounters like that today, because the experience of tanks suddenly and unexpectedly dying isn't fun.

Note: Flaming Destruction should be expected, and not terribly sudden.

But the only way healers can compensate for sudden, unexpected spikes in damage is to spam heals without stopping. Besides the "not fun" aspect, we aren't designing fights that way because it would negate the entire mana game we're trying to create.