Player X has killed Heroic Halfus
Von ennena, 04:20Which, mind you, is far less substantial than a system without dyes. Being able to instantly tell that Player X has killed Heroic Halfus is an actually relevant and worthwhile piece of information to have, both to the player looking at the character from the outside, and for the player behind the character being able to distinguish euwowgold his progress through the game. A dye system fundamentally undermines this process on both fronts, and provides a less concrete piece of information re: character appearance, which is to say that nobody cares that you're feeling Green/Purple/Blue today.