down that content on its own terms
Von ennena, 04:38Raiding is the pinnacle of what can be achieved in World of Warcraft; on the PvE side, anyway. With that in mind, we feel that those encounters should be epic, with epic challenges and rewards to match. Cutting edge raiding should present a real challenge and feel rewarding for players who are dedicated to facing down that content on its own terms.
Nonetheless, we fully expect that raid content will become available to a larger population of players as time goes on. Our intent has always been that players will be able to or world of Warcraft see more and more content with less and less coordination as time goes on. Ghostcrawler’s recent blog on raid progression (http://us.battle.net/wow/en/blog/2452061#blog) states that very specifically, and it will result either from the natural proliferation of gear as time goes on, or if that’s not substantial enough, direct adjustments to difficulty. That’s really the underlining intent of our raid progression philosophy in Cataclysm: to strike a better balance between the hardcore raiding of yesteryear and the more accessible raiding of Wrath.
The solution comes down to timing. We want to keep it epic for the high end raiders, but also ensure that content becomes more accessible over time.
Nonetheless, we fully expect that raid content will become available to a larger population of players as time goes on. Our intent has always been that players will be able to or world of Warcraft see more and more content with less and less coordination as time goes on. Ghostcrawler’s recent blog on raid progression (http://us.battle.net/wow/en/blog/2452061#blog) states that very specifically, and it will result either from the natural proliferation of gear as time goes on, or if that’s not substantial enough, direct adjustments to difficulty. That’s really the underlining intent of our raid progression philosophy in Cataclysm: to strike a better balance between the hardcore raiding of yesteryear and the more accessible raiding of Wrath.
The solution comes down to timing. We want to keep it epic for the high end raiders, but also ensure that content becomes more accessible over time.