Cinematics, character development, and story in 2014
Von ennena, 04:53
Last week, we began to take or world of Warcraft a look at 2014 in review for World of Warcraft -- not from a general game standpoint, but from the standpoint of lore and story development. While we had some written material and media released midway through the year, in game the year didn't really get started until the release of patch 6.0 and the next expansion, Warlords of Draenor. But despite only being out for a little over a month, Warlords has made an pretty sizeable impression so far.
From a perspective of sheer story delivery, the leveling game in the new expansion is hands down the best thing Blizzard has ever delivered. There's not really more than a moment or two that you aren't being hammered with story from one direction or another, whether it's the unique struggles of two different factions on two different sides of the world as they establish their bases on Draenor, or the struggles of Draenor's natives as they deal with threats from the Iron Horde and beyond. Obviously, quests are everything -- what else contributed to lore in 2014?